Monday, September 7, 2009

It's All About Who You Know

Firstly, quick newsflash - Massive Black are having a Labour Day sale on streaming classes, DVDs and downloads! It ends Tuesday September 8th at 11am Pacific Time, so if there's something you've had your eye on, better snap it up quickly. Go here for more details.

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It's not just about being able to do the job - it's about knowing the right people in the right place at the right time.

Anybody else been told that? I know I have. Almost every time we had a professional from the CG field in to speak to us at university, we found out they got the job through a friend of a friend, a colleague of a colleague (and occasionally through alcohol, but moving on...). It was often stressed on us just how important networking and connections would be in building our careers and getting us from job to job. Great! So how should we go about that?

*crickets chirp*

Hello?

At some point I think most of us are faced with the somewhat herculean prospect of going from an inexperienced nobody to somebody with a wealth of useful contacts and resources at their fingertips. At that point everyone is a stranger, you have no idea where the best places to start putting yourself out there even are, and you also happen to be in a profession known for shy and reclusive personalities. Which probably includes you. Excellent.

It can be doubly scary when the people you want to network with are the same people who blow you away with their talent and art wisdom on a regular basis and whose artwork and tutorials you have probably spent hours staring at, slack jawed in wonder. Kind of awkward, introducing yourself to someone about whom you know you have uttered the phrase, "I want to marry this person" and/or, "I want to steal their brain."

For the record, neither of these are a good opening line for an introduction. Just so you know.

As a much younger artist, my networking prowess consisted of typing "fantasy art" into Google and dropping in on sites like Epilogue and Elfwood by pure chance. My sense of isolation was increased by the fact that social media wasn't nearly as prevalent as it is now. The artists I really wanted to talk to seemed aloof and untouchable behind personal fortresses websites and apologetic notices that they received too many emails to be able to answer them all.

From that clumsy beginning I slowly built up my list of communities to frequent, the best places to display my portfolio, and friendships with other artists, and as slow a process as it was, all those people who told me that getting to know people was so crucial were absolutely right. Few artists evolve in a vaccuum. Surrounding yourself with creative, supportive, encouraging friends and mentors will help you grow as an artist and keep you sane in the process.

Things are much easier now. Online portfolios and interactive communities go hand in hand. Forums like CGTalk and ConceptArt.org along with Twitter, live painting websites and the mighty blogosphere make great artists much more accessible and approachable - you get to talk with them, hear their advice, watch them work, and best of all you get to do it without feeling like you're intruding on their privacy.

So without futher ado, I present to you a list of the blogs and Twitters of some truly talented and awesome women, who are incredibly friendly and helpful to boot. Enjoy!

Alice Duke
http://alicedraws.blogspot.com/
http://twitter.com/aliceduke

Anne Pogoda
http://sezazu.blogspot.com/
http://twitter.com/Azurelle_Art

Christine Griffin
http://quickreaver.wordpress.com/
http://twitter.com/quickreaver

Char Reed
http://charreed.blogspot.com/
http://twitter.com/charreed

Charlie Bowater
http://twitter.com/charliebowater

Constanza Ehrenhaus
http://faerywitch.wordpress.com/
http://twitter.com/faerywitch

Dani Jones
http://danidraws.com/blog/
http://twitter.com/DaniDraws

Diane Özdamar
http://dianeozdamar.over-blog.com/

Dona Vajgand
http://twitter.com/dnalysis

Ellen Million
http://twitter.com/ellenmillion

Elvire De Cock
http://kokoahouse.wordpress.com/ (French only)

Irene Gallo
http://igallo.blogspot.com/
http://twitter.com/IreneGallo

Jennifer L. Meyer
http://jmeyersketches.blogspot.com/
http://twitter.com/JenniferLMeyer

Jessica Douglas
http://twitter.com/Jessies

Julie Dillon
http://twitter.com/juliedillon

Katie de Sousa
http://katiedesousa.blogspot.com/

Lois van Baarle
http://sketchblog.loish.net/
http://twitter.com/loishh

Marta Dahlig
http://dahlig.blogspot.com/

Mélanie Delon
http://eskarinacircus.blogspot.com/

Melissa Hitchcock
http://twitter.com/melihitchcock

Meredith Dillman
http://meredithdillman.blogspot.com/
http://twitter.com/uminomamori

Michele-lee Phelan
http://twitter.com/dreamsofgaia

Nicole Cadet
http://nixjim13.livejournal.com/
http://twitter.com/nicolecadet

Nicole Cardiff
http://gryphart.livejournal.com/
http://twitter.com/ncardiff

Rebecca Morse (French & some English)
http://pinkmint-gallery.blogspot.com/

Sam Hogg
http://twitter.com/Zephyri

Selina Fenech
http://selinafenech.livejournal.com/
http://twitter.com/selinafenech

Stephanie Pui-Mun Law
http://shadowscapes-stephanielaw.blogspot.com/

Ursula Vernon
http://twitter.com/UrsulaV


And a bonus - live painting channels! Check out their pages for broadcast schedules and show descriptions.

Jana Schirmer (Livestream)

Charlie Bowater (Livestream)


Dona Vajgand (Livestream)

Dani Jones (Ustream)

Melissa Findley (Ustream)

Char Reed (Ustream)


And in case you didn't already know, you can also find Melissa and me at the following locations.

Melissa Findley
http://wickedeye.wordpress.com/
http://twitter.com/Mercuralis

Louisa Gallie
http://maverickmuse.wordpress.com/
http://twitter.com/PhurieDae


EDIT 08/09/09: Added a couple more names to the list! Do you have any suggestions? Let us know in the comments!

Tuesday, August 25, 2009

Clearing Up Some Misconceptions

I’ve been thinking about some of our reader comments lately, both on the blog and on Twitter, and I thought I’d try to clarify our position on some of these things. It's hard to respond to some of these in less than 140 characters :)

Artemisia is about fantastic art, but that covers a wide range of topics. “Art” was something we left fairly broad, because we wanted the opportunity to talk about all kinds of art. Whether it’s the obvious sort like fantasy illustration, book covers, concept art; or things that involve art: like movies, video games, books, conventions, etc.

“Fantastic” is also something we left fairly broad. Both Louisa and I are genre artists. She specializes more in video games and conceptual art, where I lean more heavily toward illustration and graphic art—but we both share a love for sci-fi, fantasy, even sometimes horror, genre art. We work in what we loosely call “the Industry”, which if I had to define it would be something like: those who produce genre art for money.

“From a Female Perspective” is where things get a little sticky sometimes. Obviously both Louisa and I are female. We are not ALL females. Our views are not going to be shared by all women—but we do spend a great deal of time talking to other women who work in the industry, asking questions, gathering information, and trying to draw informed conclusions.

Gender equality is something that the world has struggled with for centuries. I’ll be the first to say that I don’t believe it’s possible. Men and women are never going to see eye to eye, primarily because society won’t let us. And that’s a GOOD thing. If we thought alike all the time, if everything were perfectly balanced, I think the world would be much less interesting. Stagnant, even.

That said, we also think that there’s such a thing as too much imbalance. Right now our industry is so male dominated, it’s like sitting an elephant and a house cat on opposite ends of a balancing board. Sci-fi, fantasy, horror are produced and marketed mostly by and for men. There is a subtle but clear line of thinking that seems to say that women are only interested in fantasy if there are pretty fairies, elves and unicorns, only interested in games that involve dressing up fake people in cool clothes, only going to read fantasy if there is a heavy dose of romance in it, too. While those statements may be true of some women, some of the time, they are not true of all women, all of the time, and they certainly aren’t true for us.

We believe that it’s important to even that up a little, and the only way to do that is to get people to THINK about it. To think about why certain choices are made, and to hopefully help people realize that it might be time to start thinking a little outside the box.

For example: A few days ago ImagineFX, the magazine, started a poll so readers could vote for their favorite cover out of their first 48 issues, in preparation for the release of their 50th issue. Louisa and I have pointed it out before, and it became even more obvious once all those issues were laid out side by side on a single page. Of the 48 covers, three featured couples, two had monsters, one had a landscape, two featured masked male comic characters, and one had a single barbarian male (of the not exactly supermodel or body builder variety) staring out at the reader. The rest of those 39 issues? A single, usually scantily clad, sexualized female subject. Most of them were pin-ups; those that weren’t were of the pretty, soft, fairy tale sort of female.

We complained. ImagineFX didn’t bother to respond, but some of our readers did.

@charreed said: “I don't mind all the ladies on the cover of Imagine FX. I'm a lady and I like looking at fantastical woman :)
When it comes right down to it, neither do we, Char. I can appreciate female beauty, too. The problem that we see, however, is that the imbalance in the covers suggests that ImagineFX’s primary audience is male, and that any female readers are going to be interested in pretty fairy art. The assumption is that putting a male on the cover is somehow going to disinterest the male readers, or scare off the female readers.

@cetriya said: “I would think it more, its easier to design for females where you have to watch out not… make the males 'gay' looking”[sic]
Why do we assume that it’s okay for women to have to look at sexualized female characters with their tits and ass hanging out, posing tantalizingly… but it’s not okay for men to look at male characters posing somewhat more tastefully but just as objectified? Why do we assume that it’s HARD to draw a good-looking man without making him appear effeminate? I see guys draw tough, sexy male characters all the time. I see women do it, too.I never see those images on the cover of ImagineFX. Why not?
@charreed also said: “… unfortunately the audience is mostly dudes.... So convince more girls to buy the mag or get guys to like beef ;)”
Honestly? Of all the artists I know, the majority of the ones who subscribe to IFX on a regular basis are female. So we ARE buying the magazine. You might ask “why, when it’s so obviously marketed to men?” Because ImagineFX isn’t a gaming magazine, or one meant for guys to …er… enjoy in the privacy of their own bathrooms. ImagineFX, in theory, is for ARTISTS. It’s a trade magazine, with tips and tricks for artists—both male and female.

It might come as a surprise to many people to know that there are a LOT of women working in this field. One of our goals here at Artemisia is to find and promote those women—precisely because so few people are aware that we’re even here, and working. Even fewer seem aware of the fact that many of the women in this industry aren’t drawing pretty fairy girls in dresses. That particular market IS huge, and it’s been popularized by female artists like Linda Bergkvist, Melanie Delon, Marta Dahlig, and Benita Winkler; but there are more women who are doing awesome art that is comparable to what the guys in this field are doing.

The problem is that they are so overshadowed by the men who dominate the field that they’ve become almost a myth. Artists like Terese Nielson, Trish Mulvihill, Nicole Cardiff, Socar Myles, Anna Christenson, Jana Schirmer, Cris Griffin, Julie Dillon, Nei Ruffino, and Laurel Austin are some of our favorite artists here at Artemisia—and I’ve seen many people who assume that they are male simply because they don’t paint typical “girly” art. (Actually, small confession: until about three minutes ago I thought Julie Dillon—who goes by jdillon82 on deviantART—was male. So I’m an idiot, too.)

As women, working in this industry, it makes sense that we would be interested in magazines, art books, etc. that talk about the industry, give tips and tutorials, or are just inspiring because they show what so many of us are working on. It kind of sucks when you realize how little the creators of these magazines and books value your interest in them because you don’t happen to think with your penis.
Faerywitch said: “As for more males... Girls, when there are more girls you complain, now you have more guys and you complain!! ;) Now, seriously, again, I think it is catered to the people that spend the money.
She’s talking about Louisa’s post the other day about character design in video games, and how video games are marketed to men and ignore female players.

Yes, we do complain. And we will continue to.

It’s not really about the precise ratio of male characters versus female characters. It’s about imbalance. It’s about objectifying one, but not the other. It’s because we are here, we DO spend money on these things, and there are more of us than the industry seems to believe. We want the world to know that. We want them to stop stereotyping us, stop pigeonholing our gender, and start putting things out there that we enjoy because we are a part of this industry… whether men like it or not.

There’s a lot more to discuss here, more than I have time to go into right now. Expect some posts in the future on topics like video games and female gamers, conventions from a woman’s point of view, and what it’s like to be an objectified female AND an artist. Expect some interviews with some of the ladies I’ve mentioned here.

And expect us to hold what occasionally might seem like contradictory or conflicting opinions… we ARE women, after all. ;)

Monday, August 24, 2009

Heroes and Heroines: Assumptions in Character Design

So Jason Chan is doing a cool new series of downloadable video tutorials for Massive Black DVD. Volumes one through three are on various aspects of character concept design for games - exploring style, designing heroes and villains. I can't wait to have a chance to download the full videos (Jason's "sketches" usually look like art I'd be proud as punch to call finished pieces) but for now, we've been checking out the sneak peaks that MassiveDVD have put up on Youtube.

It's this snippet of the Heroes volume that I wanted to talk about today.



The excerpt focuses on the female character he works on in the tutorial, which is pretty cool in itself, but some of the things he talks about considering when designing a female character were...interesting. It kind of goes back to something I said in my opening post on Artemisia, about how otherwise smart and talented people can come out with some surprisingly biased comments. The video is about five minutes long, and well worth a watch because the highlight is really watching Jason sketch as he talks theory, but here are some of the quotes that struck me the most.

"The first character we did, he relates to the player because he is similar to the player in some ways. The second character relates to the player because he is what the player wishes he could be. The third character relates to the player because she is something that the player can admire."

"So, a lot of the time female characters are sexy and strong, and it's almost like trying to sell love to the player audience. You know, you want to care for this character, maybe find her attractive, but also you are playing the character so she should be strong. So it's kind of a mix between attraction and the hero badass type of character where you feel powerful."

"You can also mix the female character with the weaker character for a horror game, and instead of making her strong you can make her weak, to drive that fear. The problem with it is that there could be a disconnect for male players and male audiences, because they do not feel that they are this female character. In that instance you make it more of a voyeuristic experience where you're guiding this character or you're watching over her."

"For female audiences and female players this character represents the hero, superhero type of character we just did, you know, it's who the female audience may want to be like. You know, she's strong, she's beautiful, she can do anything."


So. A couple of things here. I actually like that Jason goes in deeper here and talks about more than just what the characters look like, because it gives me some idea of what goes into a character designer's mind and why it ends up that female characters are usually rarer, or underpowered, compared to the men. Let me run through a few of the issues I had with Jason's process for designing female characters.

One. That he automatically assumes that the player is male. He talks about female players later, and possibly in more depth in the full video, but it's clear that his primary target is a male audience and that a female character is not seen as somebody a male player can relate to, or want to be like, but an object to covet, to admire, or to protect. Jason mentions that male players may feel a disconnect when playing a female character, but does he reverse the role and consider that female players may not feel fully immersed when playing a male?

Two. That he considers physical beauty a key characteristic in designing a female character. Look at the words he uses, "sexy, beautiful, attractive". I wonder if he considers looks as much when designing the male characters? Is it just as important for them to be good looking as it is for the female?

Three. That the woman is his pick for being the weakest character, allowing players to act as rescuers or protectors. Was there any such consideration for the male character - even the one who looked like a regular guy? It's true that at a similar level of fitness and training, a man will still have a physical advantage over a woman. But put a young, everyday guy of average fitness next to a woman who works out at the gym daily, takes martial arts classes and/or has a military background and who do you think will fare better in a fight? And stand Jason's average guy in jeans next to his warrior woman - tough enough to wear heavy metal armour and carry a blade as long as her leg, but out of the two of them, she is the one who is a candidate for being a weak character?

Four. Ok, so when you're only designing three characters, there is going to be a gender imbalance (well, unless "Other" is on the menu which hey, it's fantasy right?). So having two male characters and one female isn't a big deal on its own. But I can't help feeling a little let down by the fact that you have a variety of male characters and then you have...The Female Character. Just the one, and she is supposed to be the avatar for all the women who might play that game. She can do anything, because she has to do everything!

I feel I should add that out of the eight or nine character concepts Jason has produced for this series so far, I've only seen two who are female - a hero and a villain. So when you take a bigger pool, you do get a greater imbalance of male vs female characters. Again, I feel it goes back to the assumption that most gamers are men, and so women don't need more than one or two characters to represent them, and those characters have to do all the representing. We don't get as much in the way of variety.

It's obvious that Jason puts a lot of thought into his work and considers every step of his design process carefully. I wonder how certain ideas that can feel so very flawed to one person can make perfect sense to another, so much so that he doesn't seem to think about them - it's just instinct to design a female character with this mindset and a male character with another. Maybe that's the problem with a lot of character designers out there (in game art and in illustration in general). Do some concepts and assumptions about our audiences just become so ingrained into our world view that we don't ever really stop and take a close look at whether they're still appropriate, or relevant?

What do you guys think?

Monday, August 17, 2009

"Lovely and Talented"

We’ve been a little quiet here, lately. It’s a problem that we’re working to fix. In the meantime, however, I wanted to write about something that bothered me recently. It’s a little thing. The kind of thing you probably don’t even think about, and yet once you do, you’ll catch yourself saying it and wonder why. Proof, I suppose, that sexism comes in many forms. The worst are the ones that we don’t even think about.

A couple of weeks ago I received an email from someone who wanted to use my work. He promised to attribute it, and to include the phrase “by the lovely and talented Melissa Findley”. I’m aware that he meant it as a compliment, but for some reason it got me steamed. When I get angry about something, I usually try to figure out WHY it makes me angry. And once I put aside the fact that this person didn’t know me, has never seen me, had never even interacted with me, and that he meant “lovely” as a platitude (false flattery, with me, often gets you the opposite of what you want), I started to think about the phrase itself.



I’ve said it myself. I know I have. Usually about other artists I’m promoting. Also, I only say it about women.

I ran a Google search for the phrase “lovely and talented.” Turns out it’s been applied to just about every female actress, musician or artist at some point in time. It’s vary rarely been applied to a male.

“Lovely and talented.”

There are deeper implications to those words than there might seem to be on the surface. Lovely implies many things. That the person is physically beautiful is the obvious one. That they are polite, sweet, kind, nice to work with. “Lovely” can mean many things… but my question is: why do we feel the need to qualify a woman’s skills by implying something first about her looks or personality?

I suppose just saying “talented” falls flat. “The talented Louisa Gallie,” for instance, just doesn’t have the same ring. When there are a wealth of other words that could be applied along with “talented”, though, why is it so commonplace to compliment a woman on her looks and/or personality rather than her skill or intelligence or diligence?

How do we introduce men? We don’t say “the lovely and talented Jason Chan,” even if he is “lovely”. We might say “the amazing and talented” or “experienced and talented” or “young and talented” or “smart and talented” or “driven and talented” or “ dedicated and talented.” (Actually, we have said all those things. Or other people have. I ran a Google search for “and talented Jason Chan”. It’s an interesting experience. And I’m not picking on Jason. I have a lot of respect for the man.)

For women, though, “lovely and talented” seems to be the phrase of choice. Although in my searches I ran across more than a few “beautiful and talented”s as well. The “amazing and talented” type of compliment was more rarely used for women, even if those sorts of compliments were better deserved.

So, again, I have to ask: why do we do this? Is it just one of those phrases we use without thinking? I know I did. Not anymore.

If you’re a female artist, or have ever had that phrase applied to you in any way: speak up. How do you feel about it? Does it bother you? Does it just roll off your back? Or have you honestly never thought about it before?

I hadn’t thought about it. But now that I have, in regards to me, I would wish people would find another phrase. I have few illusions about myself. “Lovely” is not a word that fits me comfortably.

Thursday, July 16, 2009

Women in Fantasy Art on Ninja Mountain

This week's episode of Ninja Mountain features a segment with Anne Stokes and Socar Myles talking about women working in fantasy art. They talk about how their gender has impacted their careers, some of the more egregious missteps people have made with them because they are female, and how being female has influenced their work.

So head on over to Ninja Mountain and have a listen (or download it on iTunes!)

Anne Stokes
Website: http://www.annestokes.com/
Email: email@annestokes.com




Socar Myles
Website: http://www.gorblimey.com/
Email: rats@gorblimey.com


Monday, June 15, 2009

ComicCon 2009: Are you kidding me?

Women don't play video games.

Women don't like action movies.

Women don't know about computers.

Women can't paint fantasy art.

And to add a new one to that list, apparently women don't go to comic conventions. At least they don't go to San Diego's Comic Con, according to the video game site IGN and the LA Times.

This will be news to Leigh Brackett and Katherine Kurtz, who were attending the convention way back in the early seventies. I guess they were just figments of the imagination? I mean, if women don't read comics then they surely don't write science fiction and fantasy. And whoever heard of a chick working on Star Wars? Come on!

Apparently IGN didn't get the memo that women would be in attendance, or perhaps they did, because their promotional contest for the film District 9 originally went out of its way to exclude women.

This sweepstakes is open only to males who are both legal residents of the fifty (50) United States and Washington D.C. and who are at least between 18-24 years of age as of July 23, 2009.

Thank you to the articles at io9 and Tor.com, firstly for bringing this to my attention and secondly for capturing the original rules of the contest. As of Sunday, IGN amended the contest rules to include a separate drawing for female contestents, but not before they tried to blame the whole fiasco on their marketing team.

The eligibility requirements for this contest were determined by Columbia TriStar Marketing, the marketing team behind the District 9 film, and were passed on as a directive to IGN as Sponsor of this particular Sweepstakes running on the IGN.com site. While IGN supports gamers of all ages, genders, shapes and sizes, these guidelines were created to foster a buzz for the film among a very narrow target group that the film’s promoters felt would be extremely passionate about the film’s subject matter.

Boys, if you're so proud of having balls, you'd better be prepared to use 'em. Passing this off on the marketing team? Yes, they should be fired for even thinking that kind of sexism would fly, but you are the idiots who approved it for publication.

(The subject matter of said film, by the way, is a sci-fi approach to bigotry and the segregation of those who are different and (in this case literally) alien. Because men as a gender have a long history of being treated as second class citizens and women couldn't possibly identify with that stuff.)

At least IGN had the sense (or the screaming lawyers at least) to try and make things better. I've yet to see an apology for this stunning piece of journalism from the LA Times: The Girls Guide to Comic Con 2009! Yes, women apparently need a manual now to go to a convention. You see, while they aren't "just for nerdy guys anymore" (again, I refer you back to the early freaking seventies, catch up already!), there's a twist!

And it's not all just about the influx of squealing "Twilight" girls, either.

Yay! Wow, that's a relief. Er, except...

But we've got a pretty good idea of what eager girls can expect (aside from one heck of a line for the "New Moon" session)...

Edward and Jacob appear shirtless in the upcoming "Twilight" sequel, so arrive to Hall H early – as in a week or two before...

For the poor girls who couldn't cram themselves into the "New Moon" panel...

Since the writer can't stop mentioning Twilight, apparently they're convinced that it really is all we're interested in and any extra stuff is just a bonus for us to check out from a distance while we wait in line to get Robert Pattinson to autograph our forehead.

Repeat after me. Not. All. Girls. Love. Fucking. Twilight.

Ok, perhaps that was a little harsh - the purposes of this little article/photo gallery actually is to reassure us girls that there is plenty of variety at Comic Con to entertain us. For example!

Women will be rushing the stage, offering to do star Jake Gyllenhaal's laundry on those washboard abs that he acquired for the film, since he spends much of it fighting, shirtless or both.

Yes, you read that right - offering to do his laundry. Yes, that's the first event on the list that we should be looking forward to. The film? Oh, it's the Prince of Persia something - forget about that. Focus on what's important, which is apparently being overcome with such a frenzy of lust for Jake that we will rush straight into the kitchen to wash his fucking clothes. Because THAT'S how good women show love!

There's more. Oh, how there is more.

Picture the wonderful sappiness of "The Notebook,"


Oh yes, bring on the bittersweet tears.

Plus, you know the wardrobe of Rebecca Romijn, Sara Rue and Lindsay Price is going to give those "Desperate" housefraus a run for their money.

"Battlestar Galactica" taught us that there are girls galore watching sci-fi...

"Caprica" adds an element of family drama and even soap opera addiction...

And some girls may steer clear of high-testosterone action films...

The words "female empowerment" make it into this little guide once (it was swiftly followed by that quip about the fabulous wardrobe) and while they manage to sprinkle in the odd reference to ass kicking female heroines, my ability to appreciate them was lost in the surge of bile and overwhelming rage I felt while reading this tripe. Normally I'd appreciate the nod to all the hot men in science fiction and fantasy but frankly the whole idea seems to be that the shirtless guys are the ONLY things we could possibly appreciate in "high-testosterone" action movies. This is what they think the attraction for women is? Tissues, relationship drama, and giggling over hot boys to entertain ourselves through the boring car chases and gun fights? This is how they think to get women to walk into comic, sci-fi and fantasy cons with their heads held high?

And they have the nerve to call Echo from Dollhouse "a bit of an airhead".

Wednesday, June 3, 2009

Featured Artist: Ursula Vernon




















Artist Profile
Name: Ursula Vernon
Job Title: Author/Illustrator
Client List: Harcourt Brace, Penguin Dial
Education: BA in Anthropology
Years Experience: 12
Favorite Medium: digital
Specialties: small, cute, disturbing
Accepting Private Commissions? No

Contact Info
Website or Web Portfolio: www.redwombatstudio.com
Email: ursulav@metalandmagic.com
Twitter: ursulav
Online Art Communities: DeviantArt
Prints: www.redwombatstudio.com

The first time I saw a painting by Ursula Vernon I decided that she was one of the most brilliant artists I'd ever encountered. Through the last few years I've watched her grow even more as an artist and a professional, and go through hard times and good times, and through all of it her sense of humor and quirky personality has remained a constant source of inspiration for me, and a ray of sunshine.

From writing and illustrating comic books like the award winning "Digger" and children's books like (the also award winning) "Nurk", to the darker paintings of Gearworld and her collection of odd animal saints and winged phalloi, Ursula demonstrates a unique and incredible talent for finding humor in the oddest of places. I consider it truly my good fortune to have the chance to interview her and find out a little about this woman who isn't afraid to walk on the wild side.

My first introduction to your artwork was five or six years ago, over on Elfwood, where I saw a painting you’d done of a vulture delivering a zombie baby (rather than a stork). It was brilliant, and made me laugh, and the description of you waking up in the middle of the night to tell your husband about the idea reminded me very much of my own midnight insanities. Do you remember the first time you put your sense of humor into a drawing? How does it continue to inform your work?
I think the first time I recall putting my sense of humor--such as it is--in a painting was a piece about a thousand years ago, titled "Bride of the Warthog." It was a kind of classic cheeseball fantasy Boris Vallejo sort of thing, except the lovely maiden was clinging to the ankle of a large warthog. Fortunately for all, this painting has been lost to posterity, but I still recall the title fondly.

The vast majority of my art today involves my sense of humor--I always had a vague desire to be a serious, significant artist doing works of Deep Meaning. Unfortunately, what I'm really good at is hamsters and other small cutenesses. Given that's the hand I seem to be dealt, I have to treat it with a sense of humor...it's hard to do serious angst-ridden rodents for very long.
One of the things that has always stood out to me about your work is that your creatures and characters aren’t typically “girly.” Your heroes are shrews, and wombats, or little dragons and slugs. Is that a deliberate choice on your part? What draws you to atypical heroes and heroines?
Well, part of it is the aforementioned cuteness problem. (I find slugs cute.) But part of it is probably just that I hate doing what everybody else is doing--I always want my stuff to be weird and unique. There's enough big-eyed wasp-waisted heroines and studly tormented heroes out there, I don't need to add to the pile--or if we're going with animals, there's enough foxes and wolves and gryphons to wallpaper a battleship. But there's very few heroic shrews and wombats. And even when I do something relatively normal, like dragons, I try to--god help me, I'm about to use the phrase "subvert the paradigm," that's probably a bad sign--but at least make it odd and unexpected and fun.

Part of it is also, I'm embarrassed to admit, but way back in the day, random people on the internet would get mad at me for painting dragons that didn't look like their notion of dragons or unicorns that ate carrion and lived in dumps, and they would send me long screeds about it on e-mail. Ten years later, I still get a sneaking pleasure from the notion that somebody somewhere is annoyed by my work.

This undoubtedly marks me as a terribly juvenile individual, but I'm coming to terms with it.
You seem to dabble in a little bit of everything. You’re a humor columnist (EMG-zine), author and illustrator of several books for children and young adults, a comic book writer and artist, a card game artist, and you also do gallery shows and paintings of adorable phalluses. Do you have a favorite creative outlet? Is there a direction you’d like to explore that you haven’t yet?
My favorite creative outlet tends to be the one I'm not doing right at this moment. Other than that, probably gardening. Gardening is very low-stress--the only audience I need to please are the bees and the butterflies and the goldfinches, and they're generally a pretty unjudgemental audience.

I'd really like to get more into sculpture. I haven't because I'm not really any good at it, and I don't really know where to begin. Occasionally I start in that direction, but I don't have any of the skillsets, or the equipment, and I'm easily distracted, but that's a place I'd like to get to eventually.
I read in your bio that your mother is an artist, too. What kind of work does she do? How do you feel that’s influenced you, as an artist?
She does very very realistic paintings, and she's brilliant. Part of it is just attention span--she spends a month on a painting, and I get antsy if I'm working on one for more than three days. But she's definitely influenced me--I occasionally find myself throwing in random elements from her paintings, like disembodied hands--and a series she did when I was young heavily influenced a whole series of paintings I've done, the Gearworld work.

Even more than individual elements, I think being surrounded by her art helped cement my view of What Art Looked Like.
Okay, I have to ask, what’s up with the adorable penises?
Lord. It just kinda happened! My boyfriend sent me a link to some *cough* erotic chess-sets, and some of them were these little winged penises, and that reminded me of my long ago archeology classes, and I went rummaging through the internet until I came up with the ancient Greek and Roman "winged phalloi" where they'd have little penises with feet and wings and tails and sometimes even little genitals of their own, and...well...I mentioned the cuteness problem, right? And the problem with images that simple and iconic is that you can do anything with them, they become a great blank canvas. It's sort of like My Little Ponies. Except...err...with penises. With feet.

I'm not well.
How do you feel being a female artist working in this industry has either helped and/or hindered you? Do you ever get strange looks because you’re a woman drawing anthropomorphized wombat comics and blue penises in the mist?
Being on the internet for the vast majority of my career has, I think, really blunted a lot of the sexism, or perhaps I'm just oblivious to it. But since 99% of my clients know me as a portfolio and a screen name, it just doesn't come up as much as it probably would if I was going into offices and so forth. It's probably out there, but it's not something that impacts me personally.

I do catch occasional flak on the penises, but I suspect I'd catch a LOT more if I was male and painting them. You get random trolls, but I think most viewers see them for what they are--absurd and silly and kind of weirdly non-sexual in a way.

One of the things I'm proudest of about "Digger"--the wombat comic in question--is the fact that it's mostly about female characters--and that doesn't MATTER. People don't spend a lot of time going "Digger's a tough female character!" they just go "Digger is tough!" (Half the time people don't know she's female until somebody mentions it.) Probably a lot of it is that most of them aren't human, and that we fool with gender roles a bit with the hyenas, but still, I feel like the next stage after "Girls can do anything boys can do!" is to have the girls just DO whatever it is, and nobody feeling a need to comment on the fact that they're girls. And for the most part we seem to have gotten really lucky with Digger in that regard--her problems aren't that she's a female wombat in a male wombat's world, it's that she's got to deal with dead gods and crazy priests and vampire squash.

This isn't intended as a slam on comics that are about being a female whatever in a male whatever's world, because I think there's a lot you can say about that and say it well. It's just not what I particularly had to say with Digger.
Any advice for other girls out there who have oddball senses of humor and an urge to paint?
I hope they do! It's not exactly a lucrative field, but it's the best job in the world. I have more fun doing this than I can imagine having doing anything else at all.

Image Credits:
Above: "Battle Hamster Raid" ©2004-2009 Ursula Vernon
Below Left: "Phalloi in Flight" ©2009 Ursula Vernon
Below Middle: "Owl Saint" ©2006-2009 Ursula Vernon
Below Right: "Cthulu's Day Out" ©2008-2009 Ursula Vernon